From my previous post, you can see that I got to spend a lot of family time with the Wii. In fact my brother-in-law, also known as the Urban Docent, posted an entry on his blog about it. He brings up some very interesting remarks, and I started to leave a comment, but soon realized that I had too much to say, so I will opt to comment with a blog entry of my own.
First, check out his original post here. He initially likes the idea of motion controls, but wonders if it can be sustainable. I think these are very important questions to the potential success of the Wii. Some folks have even labeled the motion controls as a “gimmick”. Ironically, this is what everyone (including me, at the time) labeled the DS’s dual screen and touch screen capability as. The DS went on to become a huge success, and is destroying the PSP (mostly in Japan). Now, was it exclusively touch screen games that made the DS a success? I don’t think so. I think what makes it so great is that it can house both traditional D-pad + 4 button games, and innovative touch screen games. It opens up innovation with a new input mechanism, while preserving the tried and true existing input mechanism. It is the combination of familiarity and innovation that ultimately makes it work. For the Wii to really thrive, we need to start looking at combining motion controls with the existing traditional controls. I think this is where those Gamecube ports will come in handy, and we can expect to see some games that will use Gamecube controllers. In fact Smash Bros. director, Masahiro Sakurai, has already alluded to the possibility of using the Gamecube controller for Smash Bros. Brawl, an providing no motion sensing alternative. There may be some initial backlash at having to buy another controller for the folks that never owned a Gamecube, but I think if enough games use it, it can be justified. And anyone that owns a Wii and never plans to play a Gamecube game on it, is really missing out on a lot of great games. Also, Nintendo once said it would make “controller shells” to use for traditional gaming controls (pictured), but we haven’t heard anything else about it in a long time. Presumably, the classic controller has replaced this, which could also be a candidate for using to play traditional controls for new games.
Now, with all of that said, I would like to summarize. Motion controls are fun, but I do not think that they can exist as the only way to play games on a system for its entire lifespan. I do not think they are a gimmick, but I think they are only a piece of the puzzle to make a great system. By allowing both controls to exist on the Wii, it will allow third party developers to preserve multiplatform titles on the Wii, and will not presumptuously force motion controls when they are not the best way to control. Really though, given the Gamecube ports, any developer should be able to make games that use the Gamecube controllers. It’s only a matter of time, but Nintendo and/or third party developers will have to discover this crucial balance if they want the Wiis presence to linger.














Comment