Archive for December 15th, 2006

Big Head Mode Metrics: Part 1

Ever since I signed up for Blog Patrol, I’ve been able to see some pretty interesting statistics about my site. One thing I like to check from time to time, are the keywords that people use to find Big Head Mode. Some people are actually looking for content on the site, but some people seem to just stumble here, apparently, people that like to make fun of people with big heads. So, here are the current top 10 searches that found Big Head Mode.

“CompUSA Final Fantasy XII street date” (Google)
“atlanta wii” (Google)
“metroid prime 3 release day” (Google)
“Zipatoni viral PSP” (Yahoo)
“bigheadmode in company of heroes” (Google)
“”cousin pete” psp google video” (Google)
“make fun of big headed people” (Google)
“GAMECUBE GAMES BIG HEAD MODE” (Google)
“UmJammy Lammy” (Google)


Nintendo Recalls Girly Man Wiimote Strap

Nintendo obviously knew of the possibilty of losing your grip of the Wiimote. But I don’t think they expected people would be rocketing their Wiimotes with such fervent gusto. In what has already become a well documented Internet meme, all over the world people’s straps are breaking sending their Wiimotes flying. Nintendo is responding and today announced a 3.2 million strap recall. If you got the tiny strap, be sure to go here to get the new and improved strap made of adamantium.


Make It So: Mario Paint on WiiVC

I’m sure all of us have a list of games we’d like to see on the Wii’s Virtual Console, but until yesterday, I hadn’t thought of the exciting possibilities of Mario Paint. An interesting piece of trivia got me and Chris talking about how great Mario Paint was. We both have fond memories of playing it quite a bit. But quickly I realized, not only would this be a great candidate for the WiiVC because of its content, but by using the Wii remote as a pointer, you can effectively substitute the mouse for its interface. I mean you can already do some doodling in the Photo channel, but nothing like the cool stuff you could do in Mario Paint. And imagine swinging your Wiimote around swatting at the flies in the minigame. Always being able to suspend your game (ROM save state), means you’ll never lose your creations. So, Nintendo, I am slapping my imaginary 800 Wii points on the table. Make it so!


Know Your Code!

Playing games on Nintendo’s Wi-Fi network with a Nintendo DS can be really fun. But unfortunately, Nintendo didn’t exactly use the most streamlined system. Each game you play gives you a 12 digit “Friend Code”, which you give to your friends, and you must in turn register their “Friend Codes”. Unfortunately, you must keep up with a 12 digit code for each game you play. For the Wii, there is a similar system, with each console assigned an 16 digit number. As you can see, all these numbers can become quite burdensome to keep track of. This is why I am really liking WitendoFi. It’s a forum community with features that help you track and trade all your friend codes. Check it out if you get a chance, and check out my WitendoFi WiFiTag there on the right. With obvious inspiration from Microsoft’s Gamertag, it gives you all my friend codes. Just use your mouse to rollover a game to see that game’s friend code. Shoot my an email if you add me in a game, because as you know, I have to also add you. If you register at WitendoFi, register through this link.